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Handmade Hero Day 241 - OpenGL VSync and sRGB Extensions
Handmade Hero Day 370 - Shader Fallback sRGB
Handmade Hero Day 242 - OpenGL Context Escalation
Handmade Hero Day 239 - Rendering the Game Through OpenGL
Handmade Hero Day 245 - Using wglChoosePixelFormatARB
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 254 - Reenabling Profiling
Handmade Hero Day 386 - Implementing a Custom Multisample Resolve
Handmade Hero Day 261 - Changing to Static Frame Arrays
Handmade Hero Day 350 - Multithreaded World Simulation
Handmade Hero Day 253 - Reenabling More Debug UI
Handmade Hero Day 289 - Decoupling Visuals from Entity Types